Our school is committed to safeguarding and promoting the welfare of children and young people. We expect all staff, visitors, and volunteers to share this commitment.
If you have concerns regarding the safeguarding or welfare of any of our pupils, please contact Miss R Brown (Designated Safeguarding Lead), or Mrs S Nelson (Designated Safeguarding Lead), Mrs T Bolton (Designated Safeguarding Lead) or Miss Blackburn (Designated Safeguarding Lead)
St Peter's participates in Operation Encompass. Following the report of an incident of domestic abuse, school will be advised that the child has been involved. Please see school website for further details.
The Safeguarding and Child Protection policy can be found here. SAFEGUARDING POLICY
During today’s lesson we looked at ‘Spam’ and what it was. We came up with a lis5 of suggestions. We then spoke about what the best thing to do with it when you receive it.
We came up with 3 rules. I then set the children a challenge. They had to re write a popular song and sing about Spam and what to do. Some of the songs were amazing. Why not ask your child about theirs.
During this term Maple class will be looking into the importance of being safe on the internet. During our first session we focussed on passwords. As a class, we decided that there are 5 important elements to create the safest password. (Seen in the picture below)
We then made up our own fake password making sure we had all 5 elements. Below are the made up passwords and reasons behind them.
Year 5 began developing their Coding skills by learning to write code, which could program the speed of an object. We then worked on how to program buttons to increase or decrease the speed of the car and to bring it to a stop. Next, we worked on using variables to control the direction and speed of a car within a game. We used all our new learning to design and create our own simple driving game.
Year 4 have been learning how computers use variables to count things and keep track of what is going on. They learned how to create simple games, which use a score variable and ended up making a game where a monkey had to catch coconuts, using variables to track the score.